Este es mi proyecto de redes.
Es un servidor de chat que permite varias conexiones simultaneas.
Los mensajes entre el cliente y el servidor están estandarizados para evitar el mal uso del servidor.
Se puede conectar con un cliente y enviarse texto/archivos.
Alejandro Barberá Mourelle
source code
viernes, 14 de febrero de 2014
Poker Hall
Proyect done by Miguel Martínez Lerín.
The name of the project is Poker Hall.
This project is an online poker game that allows many players to play at the same time between them. All of them have to log in with their user or create new one in order to play. The game has a ranking of the richest players . The game is based on the traditional poker; you get 5 cards, and you can bet, the one who has the best cards win all money.
jueves, 13 de febrero de 2014
Chessyum
Team:
Antonio Manuel Larriba Flor
José David Ortuño Ortega
José M. Sebastian Canós
Project description:
Multiplayer online turn based board game. Similar to chess but with a background based on Life of Brian's film.
source code
Antonio Manuel Larriba Flor
José David Ortuño Ortega
José M. Sebastian Canós
Project description:
Multiplayer online turn based board game. Similar to chess but with a background based on Life of Brian's film.
source code
miércoles, 12 de febrero de 2014
Nomsters
Team:
Kevin Montalvá Minguet
Diego Aineto García
Xavier Mahiques Sifres
Nomsters is a multiplayer, online game. The player needs to take the fruits of their same colour by stepping over them. For instance, if you are the red player, you will need to take apples to score. Each fruit of a different colour that you take will subtract 1 point from your score, and each fruit of your colour will add 3 points to your score. In the terrain there are obstacles that can hinder completely your advance or just delay your movement by making you stumble over them (thus subtracting 3 points from your score). The map scrolls automatically, and players are forced to advance. After a while, a goal appears and the game finishes. The player or players with the highest score by the time every player has reached the goal will be the winner or winners.
Instructions to build and run the game can be found in the README file.
source code
Kevin Montalvá Minguet
Diego Aineto García
Xavier Mahiques Sifres
Nomsters is a multiplayer, online game. The player needs to take the fruits of their same colour by stepping over them. For instance, if you are the red player, you will need to take apples to score. Each fruit of a different colour that you take will subtract 1 point from your score, and each fruit of your colour will add 3 points to your score. In the terrain there are obstacles that can hinder completely your advance or just delay your movement by making you stumble over them (thus subtracting 3 points from your score). The map scrolls automatically, and players are forced to advance. After a while, a goal appears and the game finishes. The player or players with the highest score by the time every player has reached the goal will be the winner or winners.
Instructions to build and run the game can be found in the README file.
source code
inTouch
Group: Edu Cort, Emilio Castellano and Salva Carrión
Application: inTouch
IDE: Netbeans and BlueJ
Description: Chat with conversations one-to-one.
1 - Clients request the friends list to the server
2 - A client can start a conversation with another client by means of a TCP connection between them. TCP connections are created on demand (every client has a unique identification)
3 - Users can play games (online) with other users and also send files between them by means of FTP protocol.
4 - Notification system -> Every conversation is independently and therefore they have serveral paremeters like a counter of the non-read messages which is incremented by one every time that a user receives a message and it's set to zero when the conversation is read.
5 - When a user is disconnected all clients which had that user, update their friends list and disable the UI elements related with send information to that client.
source code
Application: inTouch
IDE: Netbeans and BlueJ
Description: Chat with conversations one-to-one.
1 - Clients request the friends list to the server
2 - A client can start a conversation with another client by means of a TCP connection between them. TCP connections are created on demand (every client has a unique identification)
3 - Users can play games (online) with other users and also send files between them by means of FTP protocol.
4 - Notification system -> Every conversation is independently and therefore they have serveral paremeters like a counter of the non-read messages which is incremented by one every time that a user receives a message and it's set to zero when the conversation is read.
5 - When a user is disconnected all clients which had that user, update their friends list and disable the UI elements related with send information to that client.
source code
Ruleta electrónica online
Héctor Fornes Gabaldón
Título: Ruleta electrónica online
Descripción: este proyecto consiste en una ruleta electrónica online. El servidor es el que ejecuta el software que controla la ruleta en sí, común para todos los posibles jugadores. Los jugadores se conectan al servidor mediante conexiones TCP. Cada jugador (cliente) intercambia información (apuestas, dinero...) con el servidor, el cual la maneja y la procesa devolviendo los resultados a cada jugador. También, a modo de motivación, hay un archivo que guarda las máximas
source code
Título: Ruleta electrónica online
Descripción: este proyecto consiste en una ruleta electrónica online. El servidor es el que ejecuta el software que controla la ruleta en sí, común para todos los posibles jugadores. Los jugadores se conectan al servidor mediante conexiones TCP. Cada jugador (cliente) intercambia información (apuestas, dinero...) con el servidor, el cual la maneja y la procesa devolviendo los resultados a cada jugador. También, a modo de motivación, hay un archivo que guarda las máximas
source code
Men of war
This program is a turn manager for a original board game we've invented. It helps to control the
reinforcements and movements of troops by writing to a file with its original format that will later
be decoded and used to modify the game state file that keeps track of the current game.
Finally it sends those orders to the server app for it to update them.
Project made by:
David Almendros Francés
Josep Marco Soriano
source code
reinforcements and movements of troops by writing to a file with its original format that will later
be decoded and used to modify the game state file that keeps track of the current game.
Finally it sends those orders to the server app for it to update them.
Project made by:
David Almendros Francés
Josep Marco Soriano
source code
labyrinth multiplayer game
Francisco Rubin Capalbo
Rafael Lerga
Jose Maria Sánchez
Project:
This is a multiplayer game in which you control a square and you have pass through a labyrinth avoiding the red squares to reach the end. There is a death counter for all the characters. The first person that reaches the goal wins the game.
source code
Rafael Lerga
Jose Maria Sánchez
Project:
This is a multiplayer game in which you control a square and you have pass through a labyrinth avoiding the red squares to reach the end. There is a death counter for all the characters. The first person that reaches the goal wins the game.
source code
Pong Multiplayer
Title: Pong Multiplayer
Group members:
Alex Roig
Jorge Navarro
Project:
Pong Multiplayer is a game for two players based in the famous game from 1972. The game consist in a ball and two black rectangles, each one controlled by one of the players. The player who scores 6 goals win the match.
source code
Group members:
Alex Roig
Jorge Navarro
Project:
Pong Multiplayer is a game for two players based in the famous game from 1972. The game consist in a ball and two black rectangles, each one controlled by one of the players. The player who scores 6 goals win the match.
source code
lunes, 3 de febrero de 2014
Five in row
Milan Valúšek
Five in row is simple game PvP where winning player, who put his five symbols first in row. This application allow to create one server and connect upto 50 players in 25different game plans, change opponents and chat with your opponent.
source code
Five in row is simple game PvP where winning player, who put his five symbols first in row. This application allow to create one server and connect upto 50 players in 25different game plans, change opponents and chat with your opponent.
source code
sábado, 1 de febrero de 2014
Indie Game
PROJECT TITLE:
Indie_Game_1
AUTHORS:
Joan Soler Pla, Juan Pasogias Guallart
USER INSTRUCTIONS:
This is a simple 2D shooter where you try to spit the enemy out.
To play, execute the server before the client (jar files located on \dist).
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