Joan Soler presents us his Indie Game. Only binary is available though.
sources
lunes, 23 de junio de 2014
Reminder
Guillem and Joan Puigcerver totally forgot to explain what their code is about, but I reckon it was a reminders app.
source code
source code
domingo, 22 de junio de 2014
Remote torrent start
Este es un simple programa para Windows que se conecta a un arduino remoto con un Ethernet Shield y pone a descargar con el uTorrent el link del torrent
source code
source code
sábado, 21 de junio de 2014
IP Camera
Pau and Angel Cubertorter present a camera application that shows frames from an IP camera.
source code
source code
viernes, 20 de junio de 2014
Pongduino
Pongduino. In the zip file there are two folders, which are the two Arduino projects for each Arduino board, one with the LED Matrix, and one without it. The only file in the root of the zip file is a javascript file, the server, which can be run with Node.js and that requires the serialport module (installable with npm). Serial ports are hardcoded in the js file, and will only work in a UNIX system with the arduino connected in devs /dev/ttyACM0 and /dev/ttyACM1 (unless they are changed in the code, then they will work in any system).
We were Xavier Mahiques Sifres, Diego Aineto García and Kevin Montalvá Minguet in the group.
source code
We were Xavier Mahiques Sifres, Diego Aineto García and Kevin Montalvá Minguet in the group.
source code
jueves, 12 de junio de 2014
Visual Traceroute Extreme
José David Ortuño ortega, José Maria Sebastián Canós y Antonio manuel Larriba Flor.
source code
Geographic database is missing from the sources but can be downloaded from http://dev.maxmind.com/geoip/legacy/geolite/
viernes, 6 de junio de 2014
RaspiRouter
Description:
Transformation of a Raspberry Pi "B" model into a fully
functional router for any purpose.
By : Juan Pasogias Guallart
source code
Transformation of a Raspberry Pi "B" model into a fully
functional router for any purpose.
By : Juan Pasogias Guallart
source code
martes, 3 de junio de 2014
REMOTE MUSIC PLAYER
Proyecto de Redes del 2º cuatrimestre de los alumnos:
-Héctor Fornes Gabaldon
-Alejandro Roig García
-Miguel Martínez Lerin
REMOTE MUSIC PLAYER:
Nuestro proyecto es una aplicación para Android que sirve para controlar desde el móvil la música que suena en el ordenador. Las funcionalidades básicas de la app móvil son: seleccionar una canción, pasar a la canción siguiente o anterior, play/pause/stop, control de volumen, etc. Para poder hacer esto es necesario ejecutar un servidor en el ordenador que se quiere controlar. El servidor impone la siguiente limitación: solo se pueden reproducir canciones en formato .wav que estén en el mismo directorio que el programa.
source code
-Héctor Fornes Gabaldon
-Alejandro Roig García
-Miguel Martínez Lerin
REMOTE MUSIC PLAYER:
Nuestro proyecto es una aplicación para Android que sirve para controlar desde el móvil la música que suena en el ordenador. Las funcionalidades básicas de la app móvil son: seleccionar una canción, pasar a la canción siguiente o anterior, play/pause/stop, control de volumen, etc. Para poder hacer esto es necesario ejecutar un servidor en el ordenador que se quiere controlar. El servidor impone la siguiente limitación: solo se pueden reproducir canciones en formato .wav que estén en el mismo directorio que el programa.
source code
iHome
********* iHome *********
Description:
iHome is an set of applications and devices for automate your home.
Coded in C/C++ and Java, it's an android application able to connect with Arduino, in order to send commands to it, and finally be able to control your home from your smartphone.
- Authors: Edu Cort, Emilio Castellano and Salva Carrión.
Development requirements:
- Java
- C/C++
- SDK Android
- Smartphone (Android)
- Arduino
- Internet Shield para Arduino
- A servo
- A relay
source code
Description:
iHome is an set of applications and devices for automate your home.
Coded in C/C++ and Java, it's an android application able to connect with Arduino, in order to send commands to it, and finally be able to control your home from your smartphone.
- Authors: Edu Cort, Emilio Castellano and Salva Carrión.
Development requirements:
- Java
- C/C++
- SDK Android
- Smartphone (Android)
- Arduino
- Internet Shield para Arduino
- A servo
- A relay
source code
lunes, 2 de junio de 2014
VCamera
An android video recording with auto-uploading to a server.
The team members are:
Josep Marco
Jose Luis
Alejandro Rodriguez
source code
The team members are:
Josep Marco
Jose Luis
Alejandro Rodriguez
source code
domingo, 1 de junio de 2014
Subnet calculator
Here is the second term project from Rafael Lerga García - Gil, Jose María Sánchez Mora, Francisco Rubin Capalbo. We did a subnet calculator
source code
source code
TorrentBox
A set of scripts for getting whatsapp updates on your torrent downloads.
Enrique Aguilar Giner
source code
Enrique Aguilar Giner
source code
Smersh
Description:Burglar detector project, which uses a motion sensor that whenever it detects some movement, sends a notification to the mobile application, as well as turning on the alarm system connected to the Arduino board.
* Contains a README file with more in-depth information.
Group:
Vladyslav Lyeuta
Carlos Angorrilla Bustamante
Manuel Garcia Dolz
source code
* Contains a README file with more in-depth information.
Group:
Vladyslav Lyeuta
Carlos Angorrilla Bustamante
Manuel Garcia Dolz
source code
viernes, 14 de febrero de 2014
Multi-room chat
Este es mi proyecto de redes.
Es un servidor de chat que permite varias conexiones simultaneas.
Los mensajes entre el cliente y el servidor están estandarizados para evitar el mal uso del servidor.
Se puede conectar con un cliente y enviarse texto/archivos.
Alejandro Barberá Mourelle
source code
Es un servidor de chat que permite varias conexiones simultaneas.
Los mensajes entre el cliente y el servidor están estandarizados para evitar el mal uso del servidor.
Se puede conectar con un cliente y enviarse texto/archivos.
Alejandro Barberá Mourelle
source code
Poker Hall
Proyect done by Miguel Martínez Lerín.
The name of the project is Poker Hall.
This project is an online poker game that allows many players to play at the same time between them. All of them have to log in with their user or create new one in order to play. The game has a ranking of the richest players . The game is based on the traditional poker; you get 5 cards, and you can bet, the one who has the best cards win all money.
jueves, 13 de febrero de 2014
Chessyum
Team:
Antonio Manuel Larriba Flor
José David Ortuño Ortega
José M. Sebastian Canós
Project description:
Multiplayer online turn based board game. Similar to chess but with a background based on Life of Brian's film.
source code
Antonio Manuel Larriba Flor
José David Ortuño Ortega
José M. Sebastian Canós
Project description:
Multiplayer online turn based board game. Similar to chess but with a background based on Life of Brian's film.
source code
miércoles, 12 de febrero de 2014
Nomsters
Team:
Kevin Montalvá Minguet
Diego Aineto García
Xavier Mahiques Sifres
Nomsters is a multiplayer, online game. The player needs to take the fruits of their same colour by stepping over them. For instance, if you are the red player, you will need to take apples to score. Each fruit of a different colour that you take will subtract 1 point from your score, and each fruit of your colour will add 3 points to your score. In the terrain there are obstacles that can hinder completely your advance or just delay your movement by making you stumble over them (thus subtracting 3 points from your score). The map scrolls automatically, and players are forced to advance. After a while, a goal appears and the game finishes. The player or players with the highest score by the time every player has reached the goal will be the winner or winners.
Instructions to build and run the game can be found in the README file.
source code
Kevin Montalvá Minguet
Diego Aineto García
Xavier Mahiques Sifres
Nomsters is a multiplayer, online game. The player needs to take the fruits of their same colour by stepping over them. For instance, if you are the red player, you will need to take apples to score. Each fruit of a different colour that you take will subtract 1 point from your score, and each fruit of your colour will add 3 points to your score. In the terrain there are obstacles that can hinder completely your advance or just delay your movement by making you stumble over them (thus subtracting 3 points from your score). The map scrolls automatically, and players are forced to advance. After a while, a goal appears and the game finishes. The player or players with the highest score by the time every player has reached the goal will be the winner or winners.
Instructions to build and run the game can be found in the README file.
source code
inTouch
Group: Edu Cort, Emilio Castellano and Salva Carrión
Application: inTouch
IDE: Netbeans and BlueJ
Description: Chat with conversations one-to-one.
1 - Clients request the friends list to the server
2 - A client can start a conversation with another client by means of a TCP connection between them. TCP connections are created on demand (every client has a unique identification)
3 - Users can play games (online) with other users and also send files between them by means of FTP protocol.
4 - Notification system -> Every conversation is independently and therefore they have serveral paremeters like a counter of the non-read messages which is incremented by one every time that a user receives a message and it's set to zero when the conversation is read.
5 - When a user is disconnected all clients which had that user, update their friends list and disable the UI elements related with send information to that client.
source code
Application: inTouch
IDE: Netbeans and BlueJ
Description: Chat with conversations one-to-one.
1 - Clients request the friends list to the server
2 - A client can start a conversation with another client by means of a TCP connection between them. TCP connections are created on demand (every client has a unique identification)
3 - Users can play games (online) with other users and also send files between them by means of FTP protocol.
4 - Notification system -> Every conversation is independently and therefore they have serveral paremeters like a counter of the non-read messages which is incremented by one every time that a user receives a message and it's set to zero when the conversation is read.
5 - When a user is disconnected all clients which had that user, update their friends list and disable the UI elements related with send information to that client.
source code
Ruleta electrónica online
Héctor Fornes Gabaldón
Título: Ruleta electrónica online
Descripción: este proyecto consiste en una ruleta electrónica online. El servidor es el que ejecuta el software que controla la ruleta en sí, común para todos los posibles jugadores. Los jugadores se conectan al servidor mediante conexiones TCP. Cada jugador (cliente) intercambia información (apuestas, dinero...) con el servidor, el cual la maneja y la procesa devolviendo los resultados a cada jugador. También, a modo de motivación, hay un archivo que guarda las máximas
source code
Título: Ruleta electrónica online
Descripción: este proyecto consiste en una ruleta electrónica online. El servidor es el que ejecuta el software que controla la ruleta en sí, común para todos los posibles jugadores. Los jugadores se conectan al servidor mediante conexiones TCP. Cada jugador (cliente) intercambia información (apuestas, dinero...) con el servidor, el cual la maneja y la procesa devolviendo los resultados a cada jugador. También, a modo de motivación, hay un archivo que guarda las máximas
source code
Men of war
This program is a turn manager for a original board game we've invented. It helps to control the
reinforcements and movements of troops by writing to a file with its original format that will later
be decoded and used to modify the game state file that keeps track of the current game.
Finally it sends those orders to the server app for it to update them.
Project made by:
David Almendros Francés
Josep Marco Soriano
source code
reinforcements and movements of troops by writing to a file with its original format that will later
be decoded and used to modify the game state file that keeps track of the current game.
Finally it sends those orders to the server app for it to update them.
Project made by:
David Almendros Francés
Josep Marco Soriano
source code
labyrinth multiplayer game
Francisco Rubin Capalbo
Rafael Lerga
Jose Maria Sánchez
Project:
This is a multiplayer game in which you control a square and you have pass through a labyrinth avoiding the red squares to reach the end. There is a death counter for all the characters. The first person that reaches the goal wins the game.
source code
Rafael Lerga
Jose Maria Sánchez
Project:
This is a multiplayer game in which you control a square and you have pass through a labyrinth avoiding the red squares to reach the end. There is a death counter for all the characters. The first person that reaches the goal wins the game.
source code
Pong Multiplayer
Title: Pong Multiplayer
Group members:
Alex Roig
Jorge Navarro
Project:
Pong Multiplayer is a game for two players based in the famous game from 1972. The game consist in a ball and two black rectangles, each one controlled by one of the players. The player who scores 6 goals win the match.
source code
Group members:
Alex Roig
Jorge Navarro
Project:
Pong Multiplayer is a game for two players based in the famous game from 1972. The game consist in a ball and two black rectangles, each one controlled by one of the players. The player who scores 6 goals win the match.
source code
lunes, 3 de febrero de 2014
Five in row
Milan Valúšek
Five in row is simple game PvP where winning player, who put his five symbols first in row. This application allow to create one server and connect upto 50 players in 25different game plans, change opponents and chat with your opponent.
source code
Five in row is simple game PvP where winning player, who put his five symbols first in row. This application allow to create one server and connect upto 50 players in 25different game plans, change opponents and chat with your opponent.
source code
sábado, 1 de febrero de 2014
Indie Game
PROJECT TITLE:
Indie_Game_1
AUTHORS:
Joan Soler Pla, Juan Pasogias Guallart
USER INSTRUCTIONS:
This is a simple 2D shooter where you try to spit the enemy out.
To play, execute the server before the client (jar files located on \dist).
jueves, 30 de enero de 2014
Pabster
Group members:
Pablo Sánchez Jiménez
Pablo Ramos Villaplana
Project:
Pabster is a little program to share all kinds of files between users, over Internet or Local networks
source code
Pablo Sánchez Jiménez
Pablo Ramos Villaplana
Project:
Pabster is a little program to share all kinds of files between users, over Internet or Local networks
source code
viernes, 17 de enero de 2014
Lyangdo
Group members:
Vladyslav Lyeuta
Carlos Angorrilla Bustamante
Manuel Garcia Dolz
Project:
Our project is based on the File Transfer Protocol.
It has two executables, one for the Client and one for the Server.
Once the client connects to the server ( via authentication ) it decides whether to upload,
download or delete files. Also synchronization is used, in order to have the same contents between the folders on the server side and on the client side.
Title:
Lyangdo
Vladyslav Lyeuta
Carlos Angorrilla Bustamante
Manuel Garcia Dolz
Project:
Our project is based on the File Transfer Protocol.
It has two executables, one for the Client and one for the Server.
Once the client connects to the server ( via authentication ) it decides whether to upload,
download or delete files. Also synchronization is used, in order to have the same contents between the folders on the server side and on the client side.
Title:
Lyangdo
Tetris
PROJECT TITLE: Two player tertis
AUTHORS: Narongrit Unwerawattana & Barbara Bratuś
USER INSTRUCTIONS: This is a simple tertis game. Player can choose either to be the host or join others. Once game start, players have 1 minute to earn as much score as he/she can. At the certain of time each player will send and receive grafic and score. And when game finished, the player who got more score wins!
Source code
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